General

FROM 4/4 – Let’s get FLUSH!?

Well this was a must have item for me, and probably rare as hens teeth – Ken Westerfield told me Sega USA never got one of these units, but what is it?

Sega Flash burner (or Flush in Engrish)

Well it is a Model 3 support tool, ideal to test and duplicate Model 3 roms (although it can be used on other applications, like duplicating Naomi BIOS chips) – well you can do that with a normal Eprom burner, but this offers some serious advantages.

  • Ability to program 8 ICs at a time.
  • Ability to use 32MB/64MB Flash roms.
  • Ability to duplicate 64MB ICs as used on Daytona 2/Spikeout!
  • Ability to transfer the buffer to and from a computer host using SCSI.
  • No need to have a computer connected.

    The unit has a nice 2 row LCD and a some control buttons.

    Let’s brake down what this unit can actually do -the options are achieved by using the select buttons, then using the blank/erase button to select the correct sub option.

    Option A ROM -> ROM


    0. 64MB Mask rom -> 64MB Flash rom (1234) – Copies from Master Rom location 1,2,3,4 to Destination Rom location A,B,C,D
    1. 64MB Mask rom -> 64MB Flash rom (1212) – Copies from Master Rom location 1,2,1,2 to Destination Rom location A,B,C,D
    2. 64MB Mask rom -> 64MB Flash rom (1111) – Copies from Master Rom location 1,1,1,1 to Destination Rom location A,B,C,D
    3. 32MB Mask rom -> 32MB Flash rom (1234) – Copies from Master Rom location 1,2,3,4 to Destination Rom location A,B,C,D
    4. 32MB Mask rom -> 32MB Flash rom (1212) – Copies from Master Rom location 1,2,1,2 to Destination Rom location A,B,C,D
    5. 32MB Mask rom -> 32MB Flash rom (1111) – Copies from Master Rom location 1,1,1,1 to Destination Rom location A,B,C,D
    6. 16MB Mask rom -> 16MB (TC5716200D) (1234) – Copies from Master Rom location 1,2,3,4 to Destination Rom location A,B,C,D
    7. 16MB Mask rom -> 16MB (TC5716200D) (1212) – Copies from Master Rom location 1,2,1,2 to Destination Rom location A,B,C,D
    8. 16MB Mask rom -> 16MB (TC5716200D) (1111) – Copies from Master Rom location 1,1,1,1 to Destination Rom location A,B,C,D
    9. 16MB Mask rom -> 16MB (m27C160) (1234) – Copies from Master Rom location 1,2,3,4 to Destination Rom location A,B,C,D
    10. 16MB Mask rom -> 16MB (m27C160) (1212) – Copies from Master Rom location 1,2,1,2 to Destination Rom location A,B,C,D
    11. 16MB Mask rom -> 16MB (m27C160) (1111) – Copies from Master Rom location 1,1,1,1 to Destination Rom location A,B,C,D
    12. 64MB Mask rom -> 32MB x 2 (12) – Copies from Master Rom location 1,2 to Destination Rom location A (lower 32MB from 1), B (upper 32MB from 1), C (lower 32MB from 2), D (upper 32MB from 2) (Split)
    13. 32MB Mask rom -> 16MB (TC5716200D) x 2 (12) – Copies from Master Rom location 1,2 to Destination Rom location A (lower 16MB from 1), B (upper 16MB from 1), C (lower 16MB from 2), D (upper 16MB from 2) (Split)
    14. 32MB Mask rom -> 16MB (m27C160) x 2 (12) – Copies from Master Rom location 1,2 to Destination Rom location A (lower 16MB from 1), B (upper 16MB from 1), C (lower 16MB from 2), D (upper 16MB from 2) (Split)
    15. 32MBx2 -> 64MB Flash rom (1l2h3l4h) – Copies from Master Rom location 1,2 to Destination Rom location A (Merge)
    16. 16MBx2 -> 32MB Flash rom (1l2h3l4h) – Copies from Master Rom location 1,2 to Destination Rom location A (Merge)

    Option B ROM -> BUFFER


    0. SEGA64MB Mask Rom -> Buffer (1 – 8 ) – Copies ALL source roms to memory.
    1. SEGA32MB Mask Rom -> Buffer (1 – 8 ) – Copies ALL source roms to memory.
    2. TC5716200D -> Buffer (1 – 8 ) – Copies ALL source roms to memory.
    3. m27C160 -> Buffer (1 – 8 ) – Copies ALL source roms to memory.

    Option C BUFFER -> ROM


    0. Buffer (1 – 8 ) -> 64MB Mask rom – Write from 8 64MB mask roms from buffer to all 8 64MB Flash roms
    1. Buffer (1 – 4) -> 64MB Mask rom – Write from 4 64MB mask roms from buffer to 4 or 8 64MB Flash rom
    2. Buffer (1 – 2) -> 64MB Mask rom – Write from 2 64MB mask roms from buffer to 2, 4, 6 or 8 64MB Flash roms
    3. Buffer (1 – 1) -> 64MB Mask rom – Write from 1 64MB mask roms from buffer to 1,2,3,4,5,6,7 or 8 64MB Flash roms
    4. Buffer (1 – 8 ) -> 32MB Mask rom – Write from 8 32MB mask roms from buffer to all 8 32MB Flash roms
    5. Buffer (1 – 4) -> 32MB Mask rom – Write from 4 32MB mask roms from buffer to 4 or 8 32MB Flash rom
    6. Buffer (1 – 2) -> 32MB Mask rom – Write from 2 32MB mask roms from buffer to 2, 4, 6 or 8 32MB Flash roms
    7. Buffer (1 – 1) -> 32MB Mask rom – Write from 1 32MB mask roms from buffer to 1,2,3,4,5,6,7 or 8 32MB Flash roms
    8. Buffer (1 – 8 ) -> 16MB (TC5716200D) – Write from 8 32MB mask roms from buffer to all 8 16MB (TC5716200D)
    9. Buffer (1 – 4) -> 16MB (TC5716200D) – Write from 4 32MB mask roms from buffer to 4 or 8 16MB (TC5716200D)
    10. Buffer (1 – 2) -> 16MB (TC5716200D) – Write from 2 32MB mask roms from buffer to 2, 4, 6 or 8 16MB (TC5716200D)
    11. Buffer (1 – 1) -> 16MB (TC5716200D) – Write from 1 32MB mask roms from buffer to 1,2,3,4,5,6,7 or 8 16MB (TC5716200D)
    12. Buffer (1 – 8 ) -> 16MB (m27c160) – Write from 8 32MB mask roms from buffer to all 8 16MB (m27c160)
    13. Buffer (1 – 4) -> 16MB (m27c160) – Write from 4 32MB mask roms from buffer to 4 or 8 16MB (m27c160)
    14. Buffer (1 – 2) -> 16MB (m27c160) – Write from 2 32MB mask roms from buffer to 2, 4, 6 or 8 16MB (m27c160)
    15. Buffer (1 – 1) -> 16MB (m27c160) – Write from 1 32MB mask roms from buffer to 1,2,3,4,5,6,7 or 8 16MB (m27c160)

    Option D SCSI TRANSFER


    Transfer from SCSI to SCSI – unable to document at this time

    Option E ROM ERASE


    0. Erase 64MB Flash roms (4 roms – Destination only)
    1. Erase 64MB Flash roms (8 roms – all locations)
    2. Erase 32MB Flash roms (4 roms – Destination only)
    3. Erase 32MB Flash roms (8 roms – all locations)
    4. Erase 1 Buffer
    5. Erase 8 Buffer

    Option F ROM BLANK


    0. Check 64MB Flash rom is blank
    1. Check 32MB Flash rom is blank
    2. Check 16MB Eprom is blank
    3. Check BUFFER is blank

    Option G CHECKSUM (16BIT CHECKSUM)


    0. Checksum 64MB Flash rom
    1. Checksum 32MB Flash rom
    2. Checksum 16MB Eprom

    32MB Flash rom

    64MB Flash rom

    With this I’ve successfully duplicated IC1 on Daytona USA 2, so it’s all good.. Model 3 what a system, what memories..

    Nice bit of history, shows that Sega developed all sorts of nifty internal tools over there – shame they rarely trusted anyone outside of Japan with there tools.

    I know there was also a Naomi cart flash programmer as there is a few development Naomi carts out there, heck even my F355 Challenge 2 is a dev cart with the Intel flash roms and screwed in security module – even saw a Maze of the kings on Flash cart.

    Okay to test the unit out, I’ve done a test – duplicate IC1 to 8 on Daytona 2 BOTE.

    Daytona 2 rom board with the 8 64MB flash roms fitted

    Powering on an doing the CRC test

    How long did it take??

    Copying the 8 64MB original ICs to buffer – 8mins (1min per rom approx)
    Duplicating the buffer to new 64MB flash roms – 24mins (3mins per flash approx)

  • Clonebergh!

    Well this week something came as a bit of suprise – An House of the dead 4 PCB for repair – nothing new there, however before I even opened the cage I knew something was odd.

    It’s a Chinese clone of the Sega Lindbergh!! I heard rumours that Chinese companies had bootleg ID4, but now I’ve seen it with my own eyes – they’ve replicated everything from the cage to the metal video card retaining bracket.

    Security chip is an old lindbergh PIC recycled and reprogrammed up with the HOTD4 key – so it is still laser etched (although the 16F48A chip is like £2 each!), and funnly enough it was fitted with a 2.2Ghz Pentium 4 CPU, odd as stock HOTD4 will not work on that (won’t work on a 2.8GHZ cpu either as found in Lind Red). I once run RaceTV on a Red and it was choppy, so even if the game did work – it wouldn’t have been smooth (the dips where setup for 1366×768 resolution).

    Video card was a some replica 6800GT, haven’t looked at the GPU, but most likely it is a 6800 or 6800LE (anyone who has run HOTD4 with those GPU will notice it will judder when in high res mode, due to the lesser number of pipelines and low clock speeds).

    The mainboard uses exactly the same components – so it performs the same and the security model has been maintained (good – I don’t want to see hacked Lindbergh).

    Let’s see some components

    Sega original mainboard

    Clone mainboard

    Sega original baseboard

    Clone baseboard

    Sega security filter board

    Clone security filter board

    Anyway, now it’s running like a “regular” Lindbergh it has the same components fitted as an original HOTD4 PCB.

    Conclusion – clone or original there is only one outcome…

    Kit me up..

    Seems Sega are going to release an Sega Rally 3 game kit – kit will be suitable to upgrade existing cabinets – I said about 2 years ago they should have released SR3 as a kit for Ford Racing cabinets.

    What is interesting the kit will come with a 27″ LCD monitor, which will pave the way for other LCD games – such as Hummer, Initial D4 etc. These games are nice, but frankly the cost of the machines is crazy high.. Price of one single can buy an operator a Raw Thrills twin.

    Global VR have done kits for NFS Carbon, for older cabinets for a few years with great success, a company like JNC has probably made more money selling Carbon conversions than any other game – one because it was fairly new, and secondly it didn’t break the bank!

    We must think about recycling these old cabinets, with a lick of paint, and new LCD screen these will be good for a few more years..

    Outrun 3-D

    Probably in development as we speak… Both Konami and Namco have 3D drivers out soon, I suspect Sega Japan will follow up with a driving game, what better than Outrun 3! Let’s face it Outrun 2 SP was the last decent driving game from Sega, RaceTV was such a bad game – I remember once demonstrated it to an operator who walked away once he saw the intro – Western operators are not impressed with gay references and/or dancing!

    In the meantime, I will watch to see how GRiD is recieved, I’ve heard mixed feedback – some say it totally re-programmed (arcade experience) from the home versions, while some say it feels just like a PS3 game (one of the things that ruined Sega Rally 3 was it felt like a console game, not an arcade game – It lacked the Rally 1 and 2 atompshere).

    I’d also love to see a worthy Ridge Racer game – seems the series stopped for me at Rave Racer.. C’mon we want a Ridge Racer remix (like Sega Racing Classics) old skool game with a new coat of paint for the visuals – leave the music though – still some of the best video game music ever..

    F&F Drift

    I was asked if Drift supported high resolution, well I can answer that one now.

    I can confirm that Raw Thrills F&F Drift also supports the ability to run in high resolution upto 1600×1200 and 8 x full screen anti-aliasing. We can upgrade any F&F, Superbikes and Drift to high resolutions for your LCD solutions.

    Crazy Taxi High Roller Proto

    Sometimes you find interesting stuff, or sometimes interesting stuff finds you.. The latter applies here. Customer sent in a Crazy Taxi High Roller PCB set for repair, low and behold I was presented with a silver (production disc – same as on the Outrun 2 Beta).

    Means I had to digout all my dreamcast dumping equipment – also ment I had to recreate a Windows 98 computer (I used a Ford Racing PCB for that – the PCB has to be good for something – Installing Windows 98 on a newer computer is a bit tricky)

    Around 3 hours later I had archieved the disc.

    As you can see there is a few differences – I’ve not powered this up, but looks like you can continue, also the company is down as Sega.

    The released version is down as Hit Maker co ltd.

    If there is any noticable differences I will do a video, but most likely it is just a earlier version like the OR2 Beta (which also allowed you to continue, as well as supporting other views).

    Also there Chihiro was a really early version, with some of the earliest firmware I’ve seen, makes me wonder if HOTD3 with those funky cartoon graphics exists in the wild – probably not, but would be neat if it did.

    Fast and the furious – fun and games

    One of the fun aspects of my job is playing.. Let’s take a look at Raw Thrills F&F.

    This is how the game usually looks (click on the photo for larger version).

    But naturally the game supports different resolutions – although this is undocumented feature (there is other options – including the ability to be full auto pilot – simply start the game and the car will be driven automatically!)

    This is it in 1600×1200

    This could be useful to increase the resolution as a lot of companies are fitting LCD units instead of CRT, the game can be smoothed over with either 8,4 or 2 FSAA.

    The Andy Geezer Interview..

    [interviewer]
    Hi, can you tell me something about yourself?

    [AG]

    Erm, kinda.

    I am Andrew Lewis (Andy Geezer seems to be a more common name for me on the internet), I was born in a field in August 19th, 1976, in a Cambridge, United Kingdom.

    I am haply married with children – my pimping days are over.. LOL

    [interviewer]
    So your step dad owned Clacton Pier (http://the-pier.co.uk/clacton-pier)??

    [AG]
    LOL, I don’t know where that story came from, but is mildly amusing.

    We moved to Clacton in 1989, till then I never had seen an arcade machine (I owned an Electron at home, which frankly was hardly state of the art – although it did have awesome conversions of Pac-Man and Defender).

    At the time the arcade industry in the UK was a big business, in Clacton there was a whole street full of amusement arcades – this was like a drug to me!!

    So many exciting game with awesome visuals/sounds, even if I was too small to play some of them 100% (Operation Wolf I had to stand on a box!)

    I spent a lot of “ahem” my school time down the amusements, several games that I played a lot of back then was Flying Shark, R-Type, Hot Rod, Aliens.

    [interviewer]
    So when did you get into Arcade collecting??

    [AG]
    In 1996, I bought from a local lad a Jamma Supergun, with a copy of Mortal Kombat – this was a good solution for me to begin with.

    I soon got copies of Turtles and Aliens Jamma PCBs (which where quite cheap at the time – in fact Turtles is about the same price now as it was then, around £50).

    I also swapped a Sega Saturn for a NeoGeo CD system – it introduced me the King of Fighters series, I already enjoyed the arcade versions of Fatal Fury, however the load time crippled me (minutes – not seconds)!

    In 1998 when I finished college at got my first job, with the first pay check I bought a Elecrocoin cabinet (pre-fitted with a Jamma conversion loom, Neo-1Slot and Fatal Fury Special).

    Picture of AG first cabinet – A woody!

    The cabinet has now come from one of the companies I supply parts/repairs to, Stephen Huntley at Swallow Amusements (http://www.coin.demon.co.uk/)

    I soon bought KOF cartridges from MHP (now Videotronics http://www.videotronicsuk.com), also another regular customer of mine (I also did his website in 2001, although he recently changed it for a different one).

    [interviewer]
    You where a game programmer right??

    [AG]
    Yes, I was an 80’s bedroom coder, working on BBC/Electron, BBC Basic and 8086. Didn’t really create anything spectacular on that system though.

    Obviously in the mid 90’s I got into PC/C/8086 and developed all sorts of programs, the typical Mod player, parallax scrolling engines/sprites blitter/lookup tables etc.

    Did the typical pacman/invader type clones in college, originally planned to join an in-house development team, in the end I did Microsoft solution route, did that till I quit my mainstream job in 2008.

    [interviewer]
    I heard you went down the MAME route??

    [AG]
    Yes, indeed this is true. I was well known the BOYAC arcade forum in the late 90’s.

    I soon started developing my own version of MAME, originally called Opti-MAME, a spinner/trackball version to allow games like Guerrilla Wars etc to use the Happ optical spinning joystick, then I went further an developed another serial Mouse driver (to use a different interrupt), so it was possible to have two Serial trackballs (allowing 4 optical axis), meaning two player marble madness with trackballs was possible.

    I was in frequent talks with Brain Lewis (no relation) about arcade monitor support, he was working on his own front-end and had his own basic arcade monitor support.

    At the same time, I can’t remember now, but I got in contact with a Japanese guy (Saka, the guy behind VsyncMAME), we talked a lot about clock rates, video cards and such. This lead to me developing MonArc and MonArc+, a TSR program for creating video modes suitable for arcade monitors (with exact screen resolutions and dot clocks), meaning games would be a lot closer.

    http://homepage.ntlworld.com/andrew.lewis5/arcade/monarc.htm

    This was great as other emulators like RAINE could also work on arcade monitors also. At this time Andy Warne also developed the I-PAC. It was all going great.. We had the video sorted, we had the controls sorted.. But in 2000 (while I was working on an automated video/game profile launcher – this tool would automatically pre-set the exact video clock for the game being launched), my HDD crashed – I lost all my work, source, e-mails (it was a big/painful lesson!).

    [interviewer]
    So, you where getting more into game PCBs?

    [AG]
    Yes this is true, according to my ancient website on 22/11/2000 I had

    8-Man
    Kof94
    Kof95
    Fatal Fury Special
    Fatal Fury 3
    Pulstar
    NeoGeo 1 Slot MV-1F
    Fatal Fury Wild Amibition
    Marvel VS Capcom
    Slam Masters
    Dead or Alive
    Virtua Striker
    Virtua Fighter 3
    Aliens
    Golden Axe
    Shinobi
    Primal Rage
    Surf Planet
    Killer Instinct 2
    Police Trainer
    R-Type

    As people will see, it wasn’t ALL SEGA back then!! In fact there is some right stinkers in there!!

    However those with a keen eye will see some Model 2/3 goodness, this would pave the way for the next few years!

    [interviewer]
    Ah, SEGA.. So how many Sega games you owned??

    [AG]
    A lot, I can’t even remember the entire list.

    I’d guess 150 or so, been privileged to play/own a lot of Sega goodness at home

    Outrun 1,2,SP, Daytona USA 1 and 2, Sega Rally 1,2,3, Virtua Cop 1,2,3, Virtua Figher 2,3,4,5. All the key Sega releases from the 90’s to present day.

    [interviewer]
    So what was your favourite system??

    [AG]
    Tough one, probably Model 3 on tech specification – those games pushed the hardware to the limits.

    You take a game like Sega Rally 2 or Daytona USA 2 – there is so much going on, so many little spot effects and little details.

    There is no way a Naomi/Dreamcast could do 1-1 of a Sega Model 3 game.. People reckon the DC/Naomi is more powerful. I say Bah, there has been no driving game on Naomi that has had superior graphics than a Model 3 racer.

    The Naomi is like a bread-n-butter system, it’s like the Neo Geo – it has some nice titles and also some stinkers.

    Hikaru is interesting – it was the most expensive CG board from Sega with a retail price of £3500/$7000 just for the main board! The games on that system are impressive, and go for silly money in Japan. The board is has the reputation of being one of the hardest boards to ship without killing it!! (It has some large heat sinks which can pull the BGA chips of the circuit board while in shipping).

    Sad to say, the dedicated CG board is a thing of the past – the introduction of PC based arcade systems has just lead to piracy.

    [interviewer]
    Piracy – I heard you are responsible for net booting.

    [AG]
    Yes I believe people blame me for this – although I have no reasons why they point the finger.

    True I did do a youtube video about a year ago or so, this was merely to demonstrate it, I knew about this technique for a while before then.

    Sega released WCCF (A football game), here in 2004/2005, the game was interesting in the fact it didn’t come with cartridge software or GD-ROM software. Instead it had a network dimm boards (NO SCSI connectors), and a PC. The PC was just a Windows XP.

    WCCF Server (XP based PC)

    The game would run some command line tools to upload the .bin to a number of clients (all with a pre-defined IP addresses).

    Naturally I took a copy of these tools (to support Sega hardware you must know the system inside and out).

    When the DEC/ENC tools came out and the keychip dumpers where invented. I could decrypt and recrypt GD-ROM dumps and upload them.

    Once the PIC chip was decapped – and made public via MAME and other sources, people could create there own 00 DES key with the GD-ROM lock flag enabled to upload decrypted games (like Makaron uses).

    I guess it is the nature of the beast, when you have platforms like MAME you get a lot of free stuff and people will always exploit it freeness and make money from it.

    People will always make money from selling net boot keychip and dumps, I personally hate the ethics behind this – but it isn’t my business.

    Also people will understand this is a fudged method, not all games will work, and some will require DMA patches.

    What is interesting is the 3.17 CD-R dimm patch has never been made public, this has existed for 3 odd years, this would have certainly killed the market, so I am guessing some people have some ethics.

    [interviewer]
    Will you release your GD-ROM dumps/cartridge dumps/other dumps?

    [AG]
    No, I don’t see why I should give anyone a free meal.

    There is no written law that says I must share my knowledge, and the more lame e-mails and such I recieve the more I will keep to myself.

    I go out of my way to help people, but return I get insults, and general bullshit. I’ll put some of it down to pure jealousy.

    I do have a loyal home user base from all over the world, and I thank them for there support and loyalty.

    [interviewer]
    So things are bad?

    [AG]
    Not really, just the small minority that spoil it for everyone, you get this will all socieities though.

    [interviewer]
    So you hate Craig/Giz10p?

    [AG]
    Actually this is another miss-conception, I’ve known Craig since 2002, we’ve had a lot of talks and such. We are still helping each other today.

    I believe I never affect Craig business what-so-ever, I believe he’ll tell you in the last 2 years he has been busier than ever.

    [interviewer]
    Mr Sporty, who is he?

    [AG]
    Someone that had a brief interest in Naomi hardware, and has since gone back to his day job.

    I believe he did decap a PIC from Sports Jam, and never made it public. He never shared his information out to my knowledge. I don’t know anyone that got anything from him.

    [interviewer]
    So, SEGASHED when did it happen?

    [AG]
    I actually can’t remember, I think it was the end of 2007.

    [interview]
    So changing the name??

    [AG]
    Groan – yeah well the original name of SEGASHED was a bit dumb.. I actually liked the logo concept (which was done by a good friend Uncle T in Sweden), and probably wore my heart on my shirt a bit too much.

    Was I forced to change the name, Yes. Do I understand why, Yes.. Do other websites get away with using the SEGA name, Yes. But that isn’t my concern.

    Well it didn’t affect my business in anyway, if anything I got more trade companies supporting me (a lot of trade companies are unhappy with the way they are being forced to spend x-amount of money).

    [interviewer]
    So what’s next?

    [AG]
    I’ll be looking into supporting the RingEdge (Let’s go Island) and the new PC hardware (The Grid), and continuing to support the Lindbergh.

    I’ll be selling the compact flash solution – although there is no demand on the home market – people will say, why pay £200 odd for something we can download and net boot for free. This is there choice, nobody is forced to buy anything from me.

    I am also working with a number of companies on refurbishments, game conversions and such.

    I am also looking into doing other things – non-arcade related.

    [interviewer]
    Thank you for you time.

    [AG]
    No problems!

    On a personal note – I’d like to thank everyone who has supported me in the last 12 years!

    Andy Geezer’s is like marmite – You’ll either love him or hate him..

    More Virtua Fighter 5

    Virtua Fighter Rev C

    Anyone who has attempted to run this version (providing they have the correct security chip, which is like rocking horse sh!t) will be presented with this screen.

    which basically translates to the following :-

    It is not possible to start on this network, a vague error, but this is to-do with how your network settings are on your Lindbergh.

    Go into Test menu, Network settings and change DHCP from Disable to Enable, and exit.

    You’ll now be presented with the following :-

    Basically this is waiting for a DHCP server to allocate the client an IP address within the network, there is several ways around it, but basically you can use a Laptop with either a patch/crossover cable, and using a DHCP server.

    This is the screen you’ll be presented with now as it tries to connect to the ALL.NET network and the internal VF5 network (which I assume would be another Lindbergh running VF5 in server mode), after a long time (when the counter reaches 0, and another time reaches 0) the game will proceed.

    Well changes include support for card readers, online play, knockout trials, score trials, different costumes etc, the game is full Japanese regardless of region. The game feels right in Japanese though..

    The more exciting aspect means hopefully the same can be done with Virtua Fighter 5 R, although obviously getting the game will be nigh on impossible due to the fact it is rental equipment.

    Virtua Fighter 5 – At long last…

    Well out of nowhere landed some Virtua Fighter 5’s, and I can now confirm the following:

    Virtua Fighter 5 Revision B (2007-05-31 01:21:03) which comes witth the keychip 253-5508-0438 is the ONLY worldwide release version of Virtua Fighter 5.

    This version is standalone only and will work on any Yellow Lindbergh from anywhere in the world and doesn’t support card readers, Sega ALL.NET or Terminal.

    Also the keychip is not valid for the Japanese releases.

    There are a lot Japanese revisions, and in Japan it is possible to have one VF5 server with 30 client machines with one or more TV and Terminal stations, it is in theory possible to get these to work outside of Japan using 2 or more Lindberghs, DHCP etc.

    Above pictures is one of those Lindbergh project cabs I bought from Sega, finished off nicely with Lindbergh running VF5.