Making Outrun 2 SP even more SPECIAL..

Been a while since I’ve blogged!! Little time to due such things, although I do post a few updates on the facebook page when I can.

As people know Outrun 2 is one of my personal fav driving games and probably one of the best drivers released in the last 10 years, but there was a problem with my lovely – the game is looking a bit long in the tooth, say compared to newer games – especially as I wanted to put a new 26″ LCD into my cabinet – 4:3 640×480 games, look a bit pants when running on a high defination screen which is 16:9!

There was annoying bug in the SP version – when you have the view inside the car or bonnet view then the feedback would be non-existant! 🙁

Enter the Lindbergh version – well actually it’s a port of the Chihiro version done by Polygon Magic (yes the same guys who did Maximum Tune series for Namco), but this is the SDX version?! Well it is – but where there is a will there’s a way!

Original SP running on an LCD (640×480)

Lindbergh SP running on the same LCD (1280×768)

click the picture for a larger one – be warned it’s quite a size.

Notes, music was easily changed by replacing the .adx files, also I did fix the annoying feedback bug

Key points :- 1280×768 high resolution, feedback view bug fixed, ability for different toons, 16:9 aspect ratio.

Strangely the feedback seems a lot stronger with the new serial feedback motor board, compared to the Chihiro midi feedback board, certainly was on my test bench.

Shame Sega didn’t offically release the Lindbergh version of Outrun 2 SP, they did Ghost Squad in the form of an upgrade, the game certainly is far superior to R-Tuned and RaceTV!

Long live AM2 – Gone but not forgotten!